I spent last night playing in someone else's Space 1889 game, using the Savage Worlds rules.
This setting is more fun than a poke in the eye. Set at the end of the Victorian Age, sometimes on Mars where the miracle of Liftwood makes flying ships a reality. Steampunk on toast.
The GM had pregens but I begged to be allowed to play a home-built character, and turned up with a Weird Scientist with a mania for the wondrous powers inherent in Radium. He was toting a Raduim-Enhanced pistol (SMITE power), a Radium Enhanced cricket bat (aka club, c/w SMITE power) and a flask that used Radium Infusion to produce a beneficial healing elixir (HEAL power), and much scenery chewing was done in the two hours or so we played out.
Pure delight watching the others who took full advantage of the GM's wonderful photo-printed cliff scenery to leap aboard a land ironclad (tank) right before another player blew it up with more dynamite than I thought existed in the world. I merely hid behind rocks shooting at the enemy for most of the time, but my awesome Radium Enhanced attacks were quite ... average if I'm honest. Fun though.
If you get a chance to play this system and setting I urge you to have a go. It is just about the best fun one can have with one's clothes on.
If you are in NYC and happen by the Citicorp Atrium around 7pm next Thursday, drop by the table and join us.