Sunday, June 17, 2012

New Arrivals

Pathfinder core rulebook (okay, I'm a late adopter, so sue me). I had been told that this thing had a bestiary in it and it doesn't, so not quite a game in a book. All the D&D 3.5 monsters will work in it so I guess if you are transitioning it still works out. Why buy? I'm hoping to get involved in a game soon, as a player. Piked it up in paper and pdf becasue that's how I roll - redundantly.

Redshirts: card game from Weaselpants dotcom. An amusing little number that involves giving missions to members of "away teams" with the objective of getting the other players' teams to succeed and your own to fail miserably. First one to kill all his/her Redshirts wins. Much fun, superbly funny artwok and every time I take it out I see something clever I missed the last time I looked. The expected puns are to be found aplenty. Rulebook is horribly vague in places. Even so, highly recommended.

Seven Dragons: card game, in which the object is to play cards in a two dimensional array to make a sequence of your color before the others do so. Fun and challenging.

Cthulhu by Gaslight: expansion for Call of Cthulhu. A new edition of the Victorian setting sourcebook. New scenarios and a little new material, but if you have the original the pdf will probably suffice.

Savage Worlds Horror Companion: An explorer's edition format book that provides setting rules, suggestions and a bestiary for running Dark Horror games (or adding a dash o' dark to any other setting). Recommended.

Smith and Robards' Catalog: Another Explorer's Edition book, this time for Deadlands:Reloaded. Inside there is a huge inventory of Weird Science gadgetry and the rules on how to order it from Smith and Robards. There is background info on Smith and Robards. There are some new rules for mixing it up with Weird Science. A very desirable addition to any Marshal's toolbox.