Wednesday, August 22, 2018

End Of An Era

So last week I sat with the two people who showed up to the (delayed) Delta Green session and we decided that the game wasn't doing it for anyone any more.

It was agreed that if we had more interested people it would still be a going concern, but with only two players the pacing was not as good as it might be, and the mix of player styles wasn't working with our established milieu. We had enjoyed it more when there was a crowd, with all the churning of ideas that brought.

And so, I reluctantly put the campaign to bed, with the players stipulating that if interest should pick up I should run it again, which was kind of them but we are done.

It had a very long run, more than eight years of (mostly) monthly play. I didn't count the sessions but I would be surprised if we hadn't convened the game more than 90 times.

This game brought me into contact with some of the best RP gamers with whom I have ever had the pleasure of playing. Their buy-in and keen participation drove me to the limits of my creativity when trying to devise suitably convoluted plots, schemes and double-crosses. It has been the most enjoyable of all the games I have run.

So I should thank those who made it so much fun, starting with the seven people who sat in the very first scenario, at a small convention called RetCon. I don't know all their names, so they'll all stay anonymous. I learned a lot from devising and running that one session.

Mark, Jay, Melanie, Kevin, Mike, Justin, Chris, Dan, John, Matt, Stephen, Daniel, thank you all.

I shall remember forever Kevin's radio kluge that saved the day, Melanie's cunning "Almanick deception ploy", Justin's tiny hand and later inadvertent bloody sacrifice, Jay's leadership and knowledge (along with his gobsmacked reaction when he found out about Melanie's perfidy and his loud refutation of personal cultism while his character stood naked in a field chanting a spell with a bunch of other naked , blood-soaked "non-cultists"), Mike's re-entry to the game after a short spell away, Chris's telephone pole climbing stunt and his mix tapes, Dan's close encounters with mythos stuff that somehow didn't kill him or drive him insane, Matt for his gleeful playing of insane characters ("The Frogs! Aargh!"), Stephen for his attempt to psychoanalyze someone going mad in a submarine via radio and his love of ridiculously large caliber guns, John for destroying the known universe for no good reason, and Daniel for his powers of deduction and the spaceship incident.

Thanks to all those who participated in single games whose names are too numerous to mention, too.

I hope everyone had fun. I know I did.

We took a vote and decided to switch to a monthly game of Space 1889:Red Sands, which can be played with fewer players owing to the ease of use of NPC "extras" in the Savage Worlds system.