What will I need to bring?:
Just you and the desire to have fast, furious fun of a Sunday.
Deadlands:Reloaded (Savage Worlds):
Deadlands:Reloaded is a roleplaying game set in the Postbellum Weird West around 1884. Player characters confront evil and attempt to vanquish it at the local level, and reduce the prevailing level of fear in the larger scale as a result.
The characters may be lightnin' fast gunslingers, magic-wieldin' Hucksters, miracle-workin' Blessed, Mad Scientists wieldin' marvelous inventions or just ordinary cowpokes, tryin' to earn a grubstake but pulled into events beyond their control.
All these have in common is their courage an' drive to succeed, but all should work together in a posse to beat drygulchers, backshooters, varmints o' legendary size an' so forth.
The Adventure will pit the PCs against an enemy so horrific that ... but I've said too much. A selection of pre-generated characters will be provided, and if you have no dice, those will be provided too.
Characters:
The available character types will be:
Gunslinger - These folks are masters of slappin' leather an' sendin' their targets to hell.
Blessed - These are preacher types, though mebbe y'wouldn't know it from their looks. They can perform miracles, like fixin' that bullet wound, and mebbe a whole lot more.
Hucksters - Gamblers. Well dressed they may be, but rumor has it they're in league with the devil and can cast magic hexes. If these rumors are true, they're headin' for a hemp necktie party in any decent, law-abidin' town.
Hexslingers - Gamblin' types who tote around shootin' irons carved with strange runes. Smacks o' more devil's work if'n you're askin' me.
Mad Scientists - Stand well clear when one o' these fools fires up one o' their "miracles o' science" is all I'll say. Yes, their devices are pretty spectacular, but they're all mad as a jackrabbit on locoweed.
Dice:
As mentioned before, I can provide dice to those in need, but you are welcome to use your own, especially if they are newly acquired from a vendor at the expo. After all, you need to roll the shine off them.
You'll need a D4, D6, D8, D10 and possibly a D12. Having two of each would be a bonus. You'll also need a D6 that can be told apart from all your other D6s. This is quite important, but if you don't have a distinctive D6 I will provide that too.
Deadlands:Reloaded uses the Savage Worlds game engine.
Savage Worlds:
Savage Worlds is just about the easiest RPG system to learn quickly so the players can forget about it and start having fun.
Attributes and skills are represented by die types rather than scores. Characters roll tests against these "traits" using that die and attempting to hit a target number, which is usually 4.
Characters come in two types - Wild Cards and Extras. Wild Cards roll an extra D6 - the so-called "Wild Die" - along with their trait die for tests and take the best result. Wild Cards have three wounds before they are incapacitated (don't worry: Savage Worlds combat is not a "hit point attrition" business and three wounds is plenty). Players will be using Wild Card characters.
Everyone else is an Extra. Extras have no wounds, so they become incapacitated when damaged. Extras do not roll the extra die when testing against traits.
Players will be allocated "Bennies" which can be used for re-rolls and to make wounds "didn't happen".
This has already taken much longer to type than it takes to get into a game. My favorite way to get players into Savage Worlds is to have them jump in and just try stuff, with me (The GM) explaining the mechanics needed as and when. I typically only have to do this once or twice in-game for new players to understand how it all works.
If people have already played Deadlands:Reloaded they should know I propose using the Fate Chip Bennies from the older edition as I think they are more fun than the newer generic type.




