Sunday, January 19, 2025

Mutant Crawl Classics

The Mutant Crawl Classics game system is derived from the popular "old school -ish" Dungeon Crawl Classics, and presents the players with an opportunity to game in a fanciful future post-apocalyptic world where the definition of "a person" has, of necessity, been broadened to include mutants and sentient plants.

Similar game settings such as Metamorphosis Alpha and Gamma World might already be familiar to the prospective player.

The system uses the standard D20 for most tests, but can use more exotic side-counts if required (e.g. 16- or 24-sided dice). Such dice will be provided, along with pre-generated characters, scratch paper and pencils and so forth.

The game we will be playing has the players wielding multiple "level 0" characters, and their objective will be to get at least ONE of these to the scenario's end to be promoted to Level-1 and to return to their village with a prized Old World Artifact.

The Game

Having left their village for their Rite of Passage, the PCs awaken in the midst of a pitched underground battle, only to discover that they have been abducted and enslaved by semi-sentient ant-men.

Trapped in this hellish anthill, they must find a way to escape, to acquire artifacts, and to foil
the schemes of the ant-men.

If they fail, they die—and the ant army will inevitably spread further, enslaving their home village and
perhaps even the world of Terra A.D. itself.

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